2/23/2026

Why 80% of Features Go Unused

Article written by

Anthony A.

Why 80% of Features Go Unused — And the Discovery Problem Behind It

A closer look at the most expensive failure in softwaredevelopment — and how to fix it at the root.

 

Imagine spending monthsbuilding a feature. Your engineers ship it cleanly. Your designers polishedevery edge. Your PM wrote the spec, ran the sprint, got the stakeholdersaligned.

Then it ships.

And almost no one uses it.

This isn't a hypothetical.According to multiple studies on software product development, 80% of featuresin the average product are rarely or never used by customers. Eight out of ten.In a typical two-week sprint cycle, that means the overwhelming majority ofwhat your team builds generates little to no real value.

The natural reaction is to lookat execution: was the engineering sloppy? Did design miss something? Did the PMwrite bad stories?

But the problem almost neverstarts there.

 

The Real Root Cause: Skipped Discovery

Product development waste isn'ta build problem. It's a discovery problem.

Discovery — the structuredprocess of identifying real customer problems, validating solutions, andgrounding your roadmap in evidence — is the step that determines whethereverything downstream is worth doing. When it's done well, teams build theright things. When it's rushed, inconsistent, or skipped entirely, teams buildin the dark.

And here's the uncomfortabletruth: most teams skip it.

Not because they don't believein it. Not because they're lazy or inexperienced. But because:

→  Stakeholder pressure is constant and relentless

→  Sprint cycles leave almost no time for upstreamthinking

→  Discovery tooling is fragmented — it lives across Miro,Notion, Confluence, and scattered docs

→  There's no scalable, repeatable system for doing itwell

 

The result is reactive productdevelopment. Teams jump straight from idea to backlog without ever validatingthat the problem is real, the solution is right, or the prioritization isgrounded in customer evidence.

According to research on thestate of product management, most PMs spend less than 10% of their time onactual discovery. The other 90% goes to meetings, stakeholder management,sprint planning, and execution. Discovery gets squeezed into a 30-minute customercall once a quarter — if that.

The stat that should keep product leaders up at night:  Over $1 trillion is spent globally on software productdevelopment annually. 75% of those products fail. 80% of features go unused.The root cause isn't bad engineering. It's the lack of structured discovery.

 

What Good Discovery Actually Looks Like

Structured product discoveryisn't a workshop. It's not a sticky-note session or a quarterly "voice ofcustomer" initiative. It's a disciplined, repeatable process that happenscontinuously — not as a phase, but as the foundation of how product decisionsget made.

Good discovery covers fiveinterconnected layers:

→  Problem identification — What are the real problemsyour customers face? Not what they ask for, but what they're struggling with.

→  Opportunity mapping — Which problems represent thehighest-value, most solvable opportunities? How do they connect to youroutcomes?

→  Solution experimentation — What hypotheses can you testbefore committing to a build?

→  Initiative definition — What specific work will you do,and why? What does success look like?

→  Strategic alignment — How does this initiative connectto your product strategy, your roadmap, and your business goals?

 

Most teams get fragments ofthis. They might do customer interviews. They might write PRDs. They might runa sprint retrospective. But they rarely do it in a connected, structured way —and they almost never have a system that links discovery output directly toexecution.

The gap between discovery andexecution is where product development waste lives.

 

What Most Teams Do Instead

Walk into any product team'ssprint planning meeting and you'll typically find the same dynamic: the roadmapis a mix of stakeholder requests, half-validated assumptions, and items thathave been on the backlog so long no one remembers why they were added.

The conversation goes somethinglike this:

"Weshould build this — the VP asked for it."

"We'vebeen meaning to fix this for a while."

"Ourbiggest customer mentioned this on a call."

These inputs aren't worthless —but they're not discovery. They're signals that need to be validated,structured, and connected to real evidence before they drive a build decision.

Without that process, roadmapsdrift. Features get built for the loudest voice in the room, not for thecustomer with the most real need. Teams ship things they're proud of that noone uses.

It's not anyone's fault. It's astructural failure — the absence of a repeatable discovery system.

 

How Velociti Changes the Equation

Velociti was built specificallyto solve this problem. Not by adding another layer of process on top of whatteams are already struggling with — but by automating it.

Velociti is the first ProductDiscovery Agent that runs structured discovery end-to-end, then converts itdirectly into execution. Here's what that looks like in practice:

→  A PM enters a single prompt about their product or theproblem they're exploring

→  Velociti's agent automatically runs a full discoverysprint — generating a Canvas, Problem Map, Story Map, Experiments, andInitiatives

→  All outputs are structured, connected, and traceable —not scattered across tools

→  One click converts discovery into user stories, backlogtickets, and AI-generated prototypes

 

This isn't a template or acopilot that helps you write faster. It's an agent that runs the process foryou — grounded in proven product frameworks like Continuous Discovery, Jobs tobe Done, and Opportunity Solution Trees.

The result: structured,evidence-based discovery in minutes. Not weeks.

What this changes:  Teams using Velociti's agent workflowhave seen a 10× increase in initiatives created and a 4× increase in averagesession time — signals that discovery is actually happening, consistently, notjust when there's a convenient window.

Velociti also solves the toolsprawl problem. The average product team touches Miro, Notion, Confluence,Jira, and a handful of other tools to run a single discovery cycle. Nothing isconnected. Context evaporates between every handoff. Velociti replaces thisfragmented layer with one intelligent workflow — from problem identificationthrough strategy, execution, and prototype.

 

The Cost of Continuing to Skip Discovery

The 80% feature waste statisticisn't just a product metric. It's a financial one. Every unused featurerepresents engineering time, design time, PM time, QA time, and stakeholderalignment overhead — all applied to something that generated no customer value.

At a 10-person engineering teamwith a $150K average fully-loaded cost, that's over $1M per year in wastedproduct investment — assuming even a conservative estimate of waste.

For early-stage teams trying tofind product-market fit, the stakes are even higher. Every sprint spentbuilding the wrong thing is a sprint not spent learning what the right thingis. Discovery isn't a luxury for teams with more time. It's the fastest path toPMF.

The teams that win in the AIera won't be the ones that build fastest. They'll be the ones that discoverbest — and then build with confidence.

 

Start With Discovery

If you're reading this andrecognizing your team in any of it — the reactive roadmap, thestakeholder-driven prioritization, the features that shipped and barely movedthe needle — you're not alone. This is the default state of most product teams.

But it doesn't have to be.

Structured discovery islearnable. It's automatable. And with Velociti, it's achievable in minutes —not the weeks of workshops and alignment meetings that have made discovery feelprohibitive in the past.

The 80% isn't inevitable.It's the consequence of a broken process. And broken processes can be fixed.

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